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5-Card_Stud_Poker_Game (Final).py
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312
5-Card_Stud_Poker_Game (Final).py
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# 5-Card_Stud_Poker_Game.py
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import random
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from collections import Counter
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from hand_utils import evaluate_hand, Tuple, List, Card, SUITS, RANKS
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starting_chips = 0 # Default starting chips for each player
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rank_counts = Counter()
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@staticmethod
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def setup_players():
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num_players = int(input("Enter number of players (2–5): "))
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while True:
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if 2 <= num_players <= 5:
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break
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else:
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print("Invalid number of players. Please enter a number between 2 and 5.")
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num_players = int(input("Enter number of players (2–5): "))
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players = []
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for i in range(num_players):
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name = input(f"Enter name for Player {i+1} (or press Enter for default): ").strip()
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if not name:
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name = f"Player {i+1}"
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while True:
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try:
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starting_chips = int(input(f"Enter starting chips for {name}: "))
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if starting_chips <= 0:
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print("Starting chips must be a positive number.")
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continue
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break
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except ValueError:
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print("Please enter a valid integer.")
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player = Player(name=name, starting_chips=starting_chips)
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player.active = True # Ensure player is active at start
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players.append(player)
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return players
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@staticmethod
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def deal_round(deck, players, round_num):
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print(f"\n--- Round {round_num} ---")
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for player in players:
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if not player.folded:
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player.receive_card(deck.deal_card())
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print(player.show_hand())
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@staticmethod
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def determine_winner(players, pot):
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best_score = (-1, -1)
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winner = None
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pot = pot
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for player in players:
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if player.folded:
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player.active = False
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continue
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full_hand = [player.hole_card] + player.face_up_cards
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score = evaluate_hand(full_hand)
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print(f"{player.name} hand score: {score}")
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if score > best_score:
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best_score = score
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winner = player
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if winner:
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winner.chips += pot
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print(f"\n🏆 {winner.name} wins the pot with: {winner.reveal_full_hand()} and {winner.chips} chips")
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def deal_initial_cards(deck, players):
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for player in players:
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player.receive_hole_card(deck.deal_card()) # face-down
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player.receive_face_up_card(deck.deal_card()) # first face-up
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@staticmethod
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def betting_round(players, current_bet, pot):
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print("\n--- Betting Round ---")
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for player in players:
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if player.folded:
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continue
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print(f"\n{player.name}'s turn. Current bet: {current_bet}. Chips: {player.chips}")
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while True:
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action = input(f"{player.name}, do you want to call, raise or fold 'c', 'r', or 'f'? ").strip().lower()
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if action == 'f':
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player.folded = True
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print(f"{player.name} folds.")
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# Check if only one player remains
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active_players = [p for p in players if not p.folded and p.active and p.chips > 0]
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if len(active_players) == 1:
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winner = active_players[0]
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winner.chips += pot
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print(f"{winner.name} wins the pot of {pot} chips by default!")
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show_final_stacks(players, pot)
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continue_prompt(players)
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break
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else:
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players.remove(player) # Remove folded player from active players
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break
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elif action == 'c':
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try:
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bet = player.place_bet(current_bet)
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pot += bet
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print(f"{player.name} calls and bets {bet}.")
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break
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except ValueError as e:
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print(e)
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elif action == 'r':
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try:
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raise_amount = int(input("Enter raise amount: "))
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total_bet = current_bet + raise_amount
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bet = player.place_bet(total_bet)
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current_bet = total_bet
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pot += bet
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print(f"{player.name} raises to {total_bet}.")
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break
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except ValueError as e:
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print(e)
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else:
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print("Invalid action. Please enter 'call', 'raise', or 'fold', 'c', 'r' or 'f'.")
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return current_bet, pot
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@staticmethod
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def play(players):
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deck = Deck()
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deal_initial_cards(deck, players)
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current_bet = 10
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pot = 0
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# Run betting round, determine winner, update chips
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for round_num in range(1, 4):
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print(f"\n--- Round {round_num} ---")
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for player in players:
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if not player.folded:
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player.receive_face_up_card(deck.deal_card())
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print(player.show_hand())
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current_bet, pot = betting_round(players=players, current_bet=current_bet, pot=pot)
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print("\n--- Showdown ---")
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for player in players:
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if not player.folded:
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print(player.reveal_full_hand())
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print(f"\nTotal pot: {pot}")
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# Simulate betting round
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current_bet, pot = betting_round(players, current_bet, pot)
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pot += current_bet * sum(1 for p in players if not p.folded)
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# Showdown
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print("\n--- Showdown ---")
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for player in players:
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if not player.folded:
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print(player.reveal_full_hand())
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determine_winner(players, pot)
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show_final_stacks(players, pot)
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def show_final_stacks(players, pot):
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print(f"\nTotal pot: {pot}")
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print("\n--- Final Chip Stacks ---")
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for player in players:
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print(f"{player.name}: {player.chips} chips")
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continue_prompt(players)
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def continue_prompt(players):
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response = input("Play another round? (y/n): ").lower()
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if response == 'y':
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add_new_players(players)
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reset_round(players)
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play(players)
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return True
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else:
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print("Game over. Thanks for playing!")
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exit()
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return False
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def add_new_players(players):
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while True:
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name = input("Enter new player name (or press Enter to skip): ")
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if not name:
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reset_round(players)
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play(players)
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break
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while True:
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try:
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starting_chips = int(input(f"Enter starting chips for {name}: "))
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if starting_chips <= 0:
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print("Starting chips must be a positive number.")
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continue
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break
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except ValueError:
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print("Please enter a valid integer.")
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continue
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player = Player(name=name, starting_chips=starting_chips)
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player.active = True # Ensure new player is active at start
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print(f"{player.name} enters the game with {player.chips} chips.")
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players.append(player) # Default starting chips for new players
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reset_round(players)
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play(players)
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return players
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def reset_round(players):
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for p in players:
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if p.active and p.chips <= 0:
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print(f"{p.name} is out of chips and removed from the game.")
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players.remove(p)
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continue
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elif not p.active and p.chips > 0:
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p.active = True
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print(f"{p.name} re-enters the game with {p.chips} chips.")
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# Discard active player's previous hands, reset round-specific flags
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p.folded = False
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p.active = True
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p.hand = []
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p.face_up_cards = []
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p.hole_card = None
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elif p.active and p.chips > 0:
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p.folded = False
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p.hand = []
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p.face_up_cards = []
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p.hole_card = None
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class Deck:
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def __init__(self):
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self.cards: List[Card] = [Card(rank, suit) for suit in SUITS for rank in RANKS]
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random.shuffle(self.cards)
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def deal_card(self) -> Card:
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return self.cards.pop(0)
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def deal_hand(self, num: int = 5) -> List[Card]:
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hand = self.cards[:num]
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del self.cards[:num]
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return hand
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class Player:
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def __init__(self, name: str, starting_chips: int):
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self.name = name
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self.hold_card: Card = None
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self.face_up_cards: List[Card] = []
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self.hand: List[Card] = []
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self.folded = False
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self.chips = starting_chips
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self.active = False
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def place_bet(self, amount):
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if amount > self.chips:
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raise ValueError(f"{self.name} doesn't have enough chips to bet {amount}.")
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self.chips -= amount
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return amount
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def receive_hole_card(self, card):
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self.hole_card = card
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def receive_face_up_card(self, card):
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self.face_up_cards.append(card)
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def show_hand(self):
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return f"{self.name}: | {' | '.join(str(card) for card in self.face_up_cards)} |"
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def reveal_full_hand(self):
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return f"{self.name}: | {str(self.hole_card)} | {' | '.join(str(card) for card in self.face_up_cards)} |"
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def hand_rank(self) -> Tuple[int, List[int]]:
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return evaluate_hand(self.hand)
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def make_decision(self):
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high_ranks = {'J', 'Q', 'K', 'A'}
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visible_ranks = [card.rank for card in self.face_up_cards]
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if any(rank in high_ranks for rank in visible_ranks):
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return 'c'
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else:
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return 'f'
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class Game:
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def __init__(self):
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self.deck = Deck()
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self.players = setup_players()
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for player in self.players:
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player.hand = self.deck.deal_hand()
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def deal_initial_cards(deck, players):
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for player in players:
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player.receive_card(deck.deal_card()) # hole card
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player.receive_card(deck.deal_card()) # first face-up card
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def deal_round(deck, players, round_num):
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print(f"\n--- Round {round_num} ---")
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for player in players:
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if not player.folded:
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player.receive_card(deck.deal_card())
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print(player.show_hand())
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def main():
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print("Welcome to 5-Card Stud Poker!")
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players = setup_players()
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while True:
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play(players) # Pass persistent player list
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if not continue_prompt(players):
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break
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if __name__ == "__main__":
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main()
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BIN
__pycache__/hand_utils.cpython-312.pyc
Normal file
BIN
__pycache__/hand_utils.cpython-312.pyc
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94
hand_utils.py
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hand_utils.py
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# hand_utils.py
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from typing import List, Tuple
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from collections import Counter
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SUITS = ['\u2665', '\u2663', '\u2660', '\u2666'] # Hearts, Clubs, Spades, Diamonds
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RANKS = ['2', '3', '4', '5', '6', '7', '8', '9', '10', 'J', 'Q', 'K', 'A']
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RANK_VALUES = {rank: i for i, rank in enumerate(RANKS, 2)}
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class Card:
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def __init__(self, rank: str, suit: str):
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self.rank = rank.strip().upper()
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self.suit = suit.strip().capitalize()
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def __repr__(self):
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return f"{self.rank} of {self.suit}"
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def __eq__(self, other):
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return isinstance(other, Card) and self.rank == other.rank and self.suit == other.suit
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# return str(self) == str(other) # Alternative comparison method
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# Other utility functions for hand evaluation
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def hand_rank_name(rank: int) -> str:
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names = {
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9: "Royal Flush",
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8: "Straight Flush",
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7: "Four of a Kind",
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6: "Full House",
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5: "Flush",
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4: "Straight",
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3: "Three of a Kind",
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2: "Two Pair",
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1: "One Pair",
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0: "High Card"
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}
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return names.get(rank, "Unknown Hand")
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def get_rank_counts(ranks: List[int]) -> Counter:
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return Counter(ranks)
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def is_flush(suits: List[str]) -> bool:
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return len(set(suits)) == 1
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def is_straight(ranks: List[int]) -> bool:
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sorted_ranks = sorted(ranks, reverse=True)
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return all(sorted_ranks[i] - 1 == sorted_ranks[i + 1] for i in range(len(sorted_ranks) - 1))
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def evaluate_hand(hand: List[Card]) -> Tuple[int, List[int]]:
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if len(hand) != 5:
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raise ValueError("Hand must contain exactly 5 cards.")
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ranks = sorted([RANK_VALUES[card.rank] for card in hand], reverse=True)
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suits = [card.suit for card in hand]
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rank_counts = get_rank_counts(ranks)
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# Handle Ace-low straight
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if ranks == [14, 5, 4, 3, 2]:
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ranks = [5, 4, 3, 2, 1]
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straight = True
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else:
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straight = is_straight(ranks)
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flush = is_flush(suits)
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if flush and ranks == [14, 13, 12, 11, 10]:
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return (9, hand_rank_name(9), ranks) # Royal Flush
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if flush and straight:
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return (8, hand_rank_name(8), ranks) # Straight Flush
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if 4 in rank_counts.values():
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four = max(rank for rank, count in rank_counts.items() if count == 4)
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|
kicker = max(rank for rank in ranks if rank != four)
|
||||||
|
return (7, hand_rank_name(7), [four]*4 + [kicker]) # Four of a Kind
|
||||||
|
if 3 in rank_counts.values() and 2 in rank_counts.values():
|
||||||
|
three = max(rank for rank, count in rank_counts.items() if count == 3)
|
||||||
|
pair = max(rank for rank, count in rank_counts.items() if count == 2)
|
||||||
|
return (6, hand_rank_name(6), [three]*3 + [pair]*2) # Full House
|
||||||
|
if flush:
|
||||||
|
return (5, hand_rank_name(5), ranks) # Flush
|
||||||
|
if straight:
|
||||||
|
return (4, hand_rank_name(4), ranks) # Straight
|
||||||
|
if 3 in rank_counts.values():
|
||||||
|
three = max(rank for rank, count in rank_counts.items() if count == 3)
|
||||||
|
kickers = sorted([rank for rank in ranks if rank != three], reverse=True)
|
||||||
|
return (3, hand_rank_name(3), [three]*3 + kickers) # Three of a Kind
|
||||||
|
if list(rank_counts.values()).count(2) == 2:
|
||||||
|
pairs = sorted([rank for rank, count in rank_counts.items() if count == 2], reverse=True)
|
||||||
|
kicker = max(rank for rank in ranks if rank not in pairs)
|
||||||
|
return (2, hand_rank_name(2), pairs*2 + [kicker]) # Two Pair
|
||||||
|
if 2 in rank_counts.values():
|
||||||
|
pair = max(rank for rank, count in rank_counts.items() if count == 2)
|
||||||
|
kickers = sorted([rank for rank in ranks if rank != pair], reverse=True)
|
||||||
|
return (1, hand_rank_name(1), [pair]*2 + kickers) # One Pair
|
||||||
|
return (0, hand_rank_name(0), ranks) # High Card
|
||||||
|
|
||||||
Loading…
Reference in New Issue
Block a user