adding new poker file
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146
poker_class_version.py
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146
poker_class_version.py
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import random
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from typing import List, Tuple
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SUITS = ['Hearts', 'Diamonds', 'Clubs', 'Spades']
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RANKS = ['2', '3', '4', '5', '6', '7', '8', '9', '10', 'J', 'Q', 'K', 'A']
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RANK_VALUES = {rank: i for i, rank in enumerate(RANKS, 2)}
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class Card:
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def __init__(self, rank: str, suit: str):
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self.rank = rank.strip().upper()
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self.suit = suit.strip().capitalize()
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def __repr__(self):
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return f"{self.rank} of {self.suit}"
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def __eq__(self, other):
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return isinstance(other, Card) and self.rank == other.rank and self.suit == other.suit
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class Deck:
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def __init__(self):
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self.cards: List[Card] = [Card(rank, suit) for suit in SUITS for rank in RANKS]
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random.shuffle(self.cards)
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def deal_card(self) -> Card:
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return self.cards.pop(0)
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def deal_hand(self, num: int = 5) -> List[Card]:
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hand = self.cards[:num]
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del self.cards[:num]
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return hand
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class Player:
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def __init__(self, name: str, deck: Deck):
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self.name = name
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self.hand: List[Card] = deck.deal_hand()
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def show_hand(self):
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return '\n '.join(str(card) for card in self.hand)
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def replace_card(self, old_card: Card, new_card: Card) -> bool:
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for i, card in enumerate(self.hand):
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if card == old_card:
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self.hand[i] = new_card
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return True
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return False
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def hand_rank(self) -> Tuple[int, List[int]]:
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ranks = sorted([RANK_VALUES[card.rank] for card in self.hand], reverse=True)
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suits = [card.suit for card in self.hand]
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rank_counts = {r: ranks.count(r) for r in ranks}
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is_flush = len(set(suits)) == 1
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is_straight = all(ranks[i] - 1 == ranks[i+1] for i in range(len(ranks)-1))
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# Handle Ace-low straight
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if ranks == [14, 5, 4, 3, 2]:
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is_straight = True
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ranks = [5, 4, 3, 2, 1]
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if is_flush and ranks == [14, 13, 12, 11, 10]:
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return (9, ranks) # Royal Flush
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counts = sorted(rank_counts.values(), reverse=True)
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if is_straight and is_flush:
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return (8, ranks) # Straight Flush
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elif counts[0] == 4:
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return (7, ranks) # Four of a Kind
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elif counts[0] == 3 and counts[1] == 2:
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return (6, ranks) # Full House
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elif is_flush:
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return (5, ranks) # Flush
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elif is_straight:
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return (4, ranks) # Straight
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elif counts[0] == 3:
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return (3, ranks) # Three of a Kind
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elif counts[0] == 2 and counts[1] == 2:
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return (2, ranks) # Two Pair
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elif counts[0] == 2:
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return (1, ranks) # One Pair
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else:
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return (0, ranks) # High Card
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class Game:
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def __init__(self):
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self.deck = Deck()
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self.player1 = Player("Player 1", self.deck)
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self.player2 = Player("Player 2", self.deck)
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def prompt_card_replacement(self, player: Player):
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while True:
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try:
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num = int(input(f"{player.name}, how many cards do you want to pull? (0–3): "))
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if 0 <= num <= 3:
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break
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else:
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print("Invalid number. Please choose between 0 and 3.")
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except ValueError:
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print("Invalid input. Please enter a number between 0 and 3.")
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replacements_done = 0
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while replacements_done < num:
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print("\nYour current hand:\n", player.show_hand())
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user_input = input("Enter a card to replace (e.g., A of Spades): ").strip()
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if ' of ' not in user_input:
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print("Invalid format. Use 'Rank of Suit'.")
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continue
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rank, suit = user_input.split(' of ', 1)
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old_card = Card(rank, suit)
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if old_card not in player.hand:
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print(f"{old_card} not found in your hand. Please try again.")
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continue
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new_card = self.deck.deal_card()
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if player.replace_card(old_card, new_card):
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print(f"Replaced {old_card} with {new_card}")
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replacements_done += 1
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else:
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print("Replacement failed unexpectedly.")
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def play(self):
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print("Initial hands:")
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print("Player 1:\n", self.player1.show_hand())
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print("Player 2:\n", self.player2.show_hand())
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self.prompt_card_replacement(self.player1)
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self.prompt_card_replacement(self.player2)
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rank1 = self.player1.hand_rank()
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rank2 = self.player2.hand_rank()
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print("\nFinal hands:")
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print("Player 1:\n", self.player1.show_hand())
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print("Player 2:\n", self.player2.show_hand())
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if rank1 > rank2:
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print("Player 1 wins!", rank1)
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elif rank2 > rank1:
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print("Player 2 wins!", rank2)
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else:
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print("It's a tie!")
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if __name__ == "__main__":
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Game().play()
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