adding new poker file

This commit is contained in:
Dan Calloway 2025-09-17 15:57:21 -04:00
parent a77b53c49b
commit 4dde0dc6ef

146
poker_class_version.py Normal file
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import random
from typing import List, Tuple
SUITS = ['Hearts', 'Diamonds', 'Clubs', 'Spades']
RANKS = ['2', '3', '4', '5', '6', '7', '8', '9', '10', 'J', 'Q', 'K', 'A']
RANK_VALUES = {rank: i for i, rank in enumerate(RANKS, 2)}
class Card:
def __init__(self, rank: str, suit: str):
self.rank = rank.strip().upper()
self.suit = suit.strip().capitalize()
def __repr__(self):
return f"{self.rank} of {self.suit}"
def __eq__(self, other):
return isinstance(other, Card) and self.rank == other.rank and self.suit == other.suit
class Deck:
def __init__(self):
self.cards: List[Card] = [Card(rank, suit) for suit in SUITS for rank in RANKS]
random.shuffle(self.cards)
def deal_card(self) -> Card:
return self.cards.pop(0)
def deal_hand(self, num: int = 5) -> List[Card]:
hand = self.cards[:num]
del self.cards[:num]
return hand
class Player:
def __init__(self, name: str, deck: Deck):
self.name = name
self.hand: List[Card] = deck.deal_hand()
def show_hand(self):
return '\n '.join(str(card) for card in self.hand)
def replace_card(self, old_card: Card, new_card: Card) -> bool:
for i, card in enumerate(self.hand):
if card == old_card:
self.hand[i] = new_card
return True
return False
def hand_rank(self) -> Tuple[int, List[int]]:
ranks = sorted([RANK_VALUES[card.rank] for card in self.hand], reverse=True)
suits = [card.suit for card in self.hand]
rank_counts = {r: ranks.count(r) for r in ranks}
is_flush = len(set(suits)) == 1
is_straight = all(ranks[i] - 1 == ranks[i+1] for i in range(len(ranks)-1))
# Handle Ace-low straight
if ranks == [14, 5, 4, 3, 2]:
is_straight = True
ranks = [5, 4, 3, 2, 1]
if is_flush and ranks == [14, 13, 12, 11, 10]:
return (9, ranks) # Royal Flush
counts = sorted(rank_counts.values(), reverse=True)
if is_straight and is_flush:
return (8, ranks) # Straight Flush
elif counts[0] == 4:
return (7, ranks) # Four of a Kind
elif counts[0] == 3 and counts[1] == 2:
return (6, ranks) # Full House
elif is_flush:
return (5, ranks) # Flush
elif is_straight:
return (4, ranks) # Straight
elif counts[0] == 3:
return (3, ranks) # Three of a Kind
elif counts[0] == 2 and counts[1] == 2:
return (2, ranks) # Two Pair
elif counts[0] == 2:
return (1, ranks) # One Pair
else:
return (0, ranks) # High Card
class Game:
def __init__(self):
self.deck = Deck()
self.player1 = Player("Player 1", self.deck)
self.player2 = Player("Player 2", self.deck)
def prompt_card_replacement(self, player: Player):
while True:
try:
num = int(input(f"{player.name}, how many cards do you want to pull? (03): "))
if 0 <= num <= 3:
break
else:
print("Invalid number. Please choose between 0 and 3.")
except ValueError:
print("Invalid input. Please enter a number between 0 and 3.")
replacements_done = 0
while replacements_done < num:
print("\nYour current hand:\n", player.show_hand())
user_input = input("Enter a card to replace (e.g., A of Spades): ").strip()
if ' of ' not in user_input:
print("Invalid format. Use 'Rank of Suit'.")
continue
rank, suit = user_input.split(' of ', 1)
old_card = Card(rank, suit)
if old_card not in player.hand:
print(f"{old_card} not found in your hand. Please try again.")
continue
new_card = self.deck.deal_card()
if player.replace_card(old_card, new_card):
print(f"Replaced {old_card} with {new_card}")
replacements_done += 1
else:
print("Replacement failed unexpectedly.")
def play(self):
print("Initial hands:")
print("Player 1:\n", self.player1.show_hand())
print("Player 2:\n", self.player2.show_hand())
self.prompt_card_replacement(self.player1)
self.prompt_card_replacement(self.player2)
rank1 = self.player1.hand_rank()
rank2 = self.player2.hand_rank()
print("\nFinal hands:")
print("Player 1:\n", self.player1.show_hand())
print("Player 2:\n", self.player2.show_hand())
if rank1 > rank2:
print("Player 1 wins!", rank1)
elif rank2 > rank1:
print("Player 2 wins!", rank2)
else:
print("It's a tie!")
if __name__ == "__main__":
Game().play()