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Dan Calloway 2025-09-20 21:01:39 -04:00
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# 5-Card_Stud_Poker_Game.py
import random
from collections import Counter
from hand_utils import evaluate_hand, Tuple, List, Card, SUITS, RANKS
starting_chips = 0 # Default starting chips for each player
rank_counts = Counter()
@staticmethod
def setup_players():
num_players = int(input("Enter number of players (25): "))
while True:
if 2 <= num_players <= 5:
break
else:
print("Invalid number of players. Please enter a number between 2 and 5.")
num_players = int(input("Enter number of players (25): "))
players = []
for i in range(num_players):
name = input(f"Enter name for Player {i+1} (or press Enter for default): ").strip()
if not name:
name = f"Player {i+1}"
while True:
try:
starting_chips = int(input(f"Enter starting chips for {name}: "))
if starting_chips <= 0:
print("Starting chips must be a positive number.")
continue
break
except ValueError:
print("Please enter a valid integer.")
player = Player(name=name, starting_chips=starting_chips)
player.active = True # Ensure player is active at start
players.append(player)
return players
@staticmethod
def deal_round(deck, players, round_num):
print(f"\n--- Round {round_num} ---")
for player in players:
if not player.folded:
player.receive_card(deck.deal_card())
print(player.show_hand())
@staticmethod
def determine_winner(players, pot):
best_score = (-1, -1)
winner = None
pot = pot
for player in players:
if player.folded:
player.active = False
continue
full_hand = [player.hole_card] + player.face_up_cards
score = evaluate_hand(full_hand)
print(f"{player.name} hand score: {score}")
if score > best_score:
best_score = score
winner = player
if winner:
winner.chips += pot
print(f"\n🏆 {winner.name} wins the pot with: {winner.reveal_full_hand()} and {winner.chips} chips")
def deal_initial_cards(deck, players):
for player in players:
player.receive_hole_card(deck.deal_card()) # face-down
player.receive_face_up_card(deck.deal_card()) # first face-up
@staticmethod
def betting_round(players, current_bet, pot):
print("\n--- Betting Round ---")
for player in players:
if player.folded:
continue
print(f"\n{player.name}'s turn. Current bet: {current_bet}. Chips: {player.chips}")
while True:
action = input(f"{player.name}, do you want to call, raise or fold 'c', 'r', or 'f'? ").strip().lower()
if action == 'f':
player.folded = True
print(f"{player.name} folds.")
# Check if only one player remains
active_players = [p for p in players if not p.folded and p.active and p.chips > 0]
if len(active_players) == 1:
winner = active_players[0]
winner.chips += pot
print(f"{winner.name} wins the pot of {pot} chips by default!")
show_final_stacks(players, pot)
continue_prompt(players)
break
else:
players.remove(player) # Remove folded player from active players
break
elif action == 'c':
try:
bet = player.place_bet(current_bet)
pot += bet
print(f"{player.name} calls and bets {bet}.")
break
except ValueError as e:
print(e)
elif action == 'r':
try:
raise_amount = int(input("Enter raise amount: "))
total_bet = current_bet + raise_amount
bet = player.place_bet(total_bet)
current_bet = total_bet
pot += bet
print(f"{player.name} raises to {total_bet}.")
break
except ValueError as e:
print(e)
else:
print("Invalid action. Please enter 'call', 'raise', or 'fold', 'c', 'r' or 'f'.")
return current_bet, pot
@staticmethod
def play(players):
deck = Deck()
deal_initial_cards(deck, players)
current_bet = 10
pot = 0
# Run betting round, determine winner, update chips
for round_num in range(1, 4):
print(f"\n--- Round {round_num} ---")
for player in players:
if not player.folded:
player.receive_face_up_card(deck.deal_card())
print(player.show_hand())
current_bet, pot = betting_round(players=players, current_bet=current_bet, pot=pot)
print("\n--- Showdown ---")
for player in players:
if not player.folded:
print(player.reveal_full_hand())
print(f"\nTotal pot: {pot}")
# Simulate betting round
current_bet, pot = betting_round(players, current_bet, pot)
pot += current_bet * sum(1 for p in players if not p.folded)
# Showdown
print("\n--- Showdown ---")
for player in players:
if not player.folded:
print(player.reveal_full_hand())
determine_winner(players, pot)
show_final_stacks(players, pot)
def show_final_stacks(players, pot):
print(f"\nTotal pot: {pot}")
print("\n--- Final Chip Stacks ---")
for player in players:
print(f"{player.name}: {player.chips} chips")
continue_prompt(players)
def continue_prompt(players):
response = input("Play another round? (y/n): ").lower()
if response == 'y':
add_new_players(players)
reset_round(players)
play(players)
return True
else:
print("Game over. Thanks for playing!")
exit()
return False
def add_new_players(players):
while True:
name = input("Enter new player name (or press Enter to skip): ")
if not name:
reset_round(players)
play(players)
break
while True:
try:
starting_chips = int(input(f"Enter starting chips for {name}: "))
if starting_chips <= 0:
print("Starting chips must be a positive number.")
continue
break
except ValueError:
print("Please enter a valid integer.")
continue
player = Player(name=name, starting_chips=starting_chips)
player.active = True # Ensure new player is active at start
print(f"{player.name} enters the game with {player.chips} chips.")
players.append(player) # Default starting chips for new players
reset_round(players)
play(players)
return players
def reset_round(players):
for p in players:
if p.active and p.chips <= 0:
print(f"{p.name} is out of chips and removed from the game.")
players.remove(p)
continue
elif not p.active and p.chips > 0:
p.active = True
print(f"{p.name} re-enters the game with {p.chips} chips.")
# Discard active player's previous hands, reset round-specific flags
p.folded = False
p.active = True
p.hand = []
p.face_up_cards = []
p.hole_card = None
elif p.active and p.chips > 0:
p.folded = False
p.hand = []
p.face_up_cards = []
p.hole_card = None
class Deck:
def __init__(self):
self.cards: List[Card] = [Card(rank, suit) for suit in SUITS for rank in RANKS]
random.shuffle(self.cards)
def deal_card(self) -> Card:
return self.cards.pop(0)
def deal_hand(self, num: int = 5) -> List[Card]:
hand = self.cards[:num]
del self.cards[:num]
return hand
class Player:
def __init__(self, name: str, starting_chips: int):
self.name = name
self.hold_card: Card = None
self.face_up_cards: List[Card] = []
self.hand: List[Card] = []
self.folded = False
self.chips = starting_chips
self.active = False
def place_bet(self, amount):
if amount > self.chips:
raise ValueError(f"{self.name} doesn't have enough chips to bet {amount}.")
self.chips -= amount
return amount
def receive_hole_card(self, card):
self.hole_card = card
def receive_face_up_card(self, card):
self.face_up_cards.append(card)
def show_hand(self):
return f"{self.name}: | {' | '.join(str(card) for card in self.face_up_cards)} |"
def reveal_full_hand(self):
return f"{self.name}: | {str(self.hole_card)} | {' | '.join(str(card) for card in self.face_up_cards)} |"
def hand_rank(self) -> Tuple[int, List[int]]:
return evaluate_hand(self.hand)
def make_decision(self):
high_ranks = {'J', 'Q', 'K', 'A'}
visible_ranks = [card.rank for card in self.face_up_cards]
if any(rank in high_ranks for rank in visible_ranks):
return 'c'
else:
return 'f'
class Game:
def __init__(self):
self.deck = Deck()
self.players = setup_players()
for player in self.players:
player.hand = self.deck.deal_hand()
def deal_initial_cards(deck, players):
for player in players:
player.receive_card(deck.deal_card()) # hole card
player.receive_card(deck.deal_card()) # first face-up card
def deal_round(deck, players, round_num):
print(f"\n--- Round {round_num} ---")
for player in players:
if not player.folded:
player.receive_card(deck.deal_card())
print(player.show_hand())
def main():
print("Welcome to 5-Card Stud Poker!")
players = setup_players()
while True:
play(players) # Pass persistent player list
if not continue_prompt(players):
break
if __name__ == "__main__":
main()

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hand_utils.py Normal file
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# hand_utils.py
from typing import List, Tuple
from collections import Counter
SUITS = ['\u2665', '\u2663', '\u2660', '\u2666'] # Hearts, Clubs, Spades, Diamonds
RANKS = ['2', '3', '4', '5', '6', '7', '8', '9', '10', 'J', 'Q', 'K', 'A']
RANK_VALUES = {rank: i for i, rank in enumerate(RANKS, 2)}
class Card:
def __init__(self, rank: str, suit: str):
self.rank = rank.strip().upper()
self.suit = suit.strip().capitalize()
def __repr__(self):
return f"{self.rank} of {self.suit}"
def __eq__(self, other):
return isinstance(other, Card) and self.rank == other.rank and self.suit == other.suit
# return str(self) == str(other) # Alternative comparison method
# Other utility functions for hand evaluation
def hand_rank_name(rank: int) -> str:
names = {
9: "Royal Flush",
8: "Straight Flush",
7: "Four of a Kind",
6: "Full House",
5: "Flush",
4: "Straight",
3: "Three of a Kind",
2: "Two Pair",
1: "One Pair",
0: "High Card"
}
return names.get(rank, "Unknown Hand")
def get_rank_counts(ranks: List[int]) -> Counter:
return Counter(ranks)
def is_flush(suits: List[str]) -> bool:
return len(set(suits)) == 1
def is_straight(ranks: List[int]) -> bool:
sorted_ranks = sorted(ranks, reverse=True)
return all(sorted_ranks[i] - 1 == sorted_ranks[i + 1] for i in range(len(sorted_ranks) - 1))
def evaluate_hand(hand: List[Card]) -> Tuple[int, List[int]]:
if len(hand) != 5:
raise ValueError("Hand must contain exactly 5 cards.")
ranks = sorted([RANK_VALUES[card.rank] for card in hand], reverse=True)
suits = [card.suit for card in hand]
rank_counts = get_rank_counts(ranks)
# Handle Ace-low straight
if ranks == [14, 5, 4, 3, 2]:
ranks = [5, 4, 3, 2, 1]
straight = True
else:
straight = is_straight(ranks)
flush = is_flush(suits)
if flush and ranks == [14, 13, 12, 11, 10]:
return (9, hand_rank_name(9), ranks) # Royal Flush
if flush and straight:
return (8, hand_rank_name(8), ranks) # Straight Flush
if 4 in rank_counts.values():
four = max(rank for rank, count in rank_counts.items() if count == 4)
kicker = max(rank for rank in ranks if rank != four)
return (7, hand_rank_name(7), [four]*4 + [kicker]) # Four of a Kind
if 3 in rank_counts.values() and 2 in rank_counts.values():
three = max(rank for rank, count in rank_counts.items() if count == 3)
pair = max(rank for rank, count in rank_counts.items() if count == 2)
return (6, hand_rank_name(6), [three]*3 + [pair]*2) # Full House
if flush:
return (5, hand_rank_name(5), ranks) # Flush
if straight:
return (4, hand_rank_name(4), ranks) # Straight
if 3 in rank_counts.values():
three = max(rank for rank, count in rank_counts.items() if count == 3)
kickers = sorted([rank for rank in ranks if rank != three], reverse=True)
return (3, hand_rank_name(3), [three]*3 + kickers) # Three of a Kind
if list(rank_counts.values()).count(2) == 2:
pairs = sorted([rank for rank, count in rank_counts.items() if count == 2], reverse=True)
kicker = max(rank for rank in ranks if rank not in pairs)
return (2, hand_rank_name(2), pairs*2 + [kicker]) # Two Pair
if 2 in rank_counts.values():
pair = max(rank for rank, count in rank_counts.items() if count == 2)
kickers = sorted([rank for rank in ranks if rank != pair], reverse=True)
return (1, hand_rank_name(1), [pair]*2 + kickers) # One Pair
return (0, hand_rank_name(0), ranks) # High Card