Game Final
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5-Card_Stud_Poker - With_Chips(1).py
Normal file
239
5-Card_Stud_Poker - With_Chips(1).py
Normal file
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# 5-Card_Stud_Poker.py
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import random
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from collections import Counter
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from hand_utils import evaluate_hand, Tuple, List, Card, SUITS, RANKS
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starting_chips = 0 # Default starting chips for each player
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rank_counts = Counter()
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@staticmethod
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def setup_players():
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num_players = int(input("Enter number of players (2–5): "))
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if not 2 <= num_players <= 5:
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raise ValueError("Must be between 2 and 5 players.")
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players = []
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for i in range(num_players):
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name = f"Player {i+1}"
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while True:
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try:
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starting_chips = int(input(f"Enter starting chips for {name}: "))
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if starting_chips <= 0:
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print("Starting chips must be a positive number.")
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continue
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break
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except ValueError:
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print("Please enter a valid integer.")
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players.append(Player(name, starting_chips))
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return players
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@staticmethod
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def deal_round(deck, players, round_num):
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print(f"\n--- Round {round_num} ---")
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for player in players:
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if not player.folded:
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player.receive_card(deck.deal_card())
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print(player.show_hand())
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@staticmethod
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def determine_winner(players):
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best_score = (-1, -1)
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winner = None
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for player in players:
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if player.folded:
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continue
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full_hand = [player.hole_card] + player.face_up_cards
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score = evaluate_hand(full_hand)
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print(f"{player.name} hand score: {score}")
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if score > best_score:
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best_score = score
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winner = player
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if winner:
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print(f"\n🏆 {winner.name} wins with: {winner.reveal_full_hand()}")
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def deal_initial_cards(deck, players):
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for player in players:
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player.receive_hole_card(deck.deal_card()) # face-down
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player.receive_face_up_card(deck.deal_card()) # first face-up
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@staticmethod
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def betting_round(players, current_bet, pot):
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print("\n--- Betting Round ---")
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for player in players:
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if player.folded:
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continue
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print(f"{player.name}'s turn. Current bet: {current_bet}. Chips: {player.chips}")
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while True:
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action = input(f"{player.name}, do you want to call, raise or fold 'c', 'r', or 'f'? ").strip().lower()
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if action == 'f':
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player.folded = True
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print(f"{player.name} folds.")
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break
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elif action == 'c':
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try:
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bet = player.place_bet(current_bet)
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pot += bet
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print(f"{player.name} calls and bets {bet}.")
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break
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except ValueError as e:
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print(e)
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elif action == 'r':
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try:
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raise_amount = int(input("Enter raise amount: "))
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total_bet = current_bet + raise_amount
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bet = player.place_bet(total_bet)
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current_bet = total_bet
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pot += bet
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print(f"{player.name} raises to {total_bet}.")
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break
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except ValueError as e:
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print(e)
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else:
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print("Invalid action. Please enter 'call', 'raise', or 'fold'.")
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return current_bet, pot
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@staticmethod
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def play():
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deck = Deck()
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players = setup_players()
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deal_initial_cards(deck, players)
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current_bet = 10
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pot = 0
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for round_num in range(2, 5):
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print(f"\n--- Round {round_num} ---")
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for player in players:
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if not player.folded:
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player.receive_face_up_card(deck.deal_card())
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print(player.show_hand())
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current_bet, pot = betting_round(players=players, current_bet=current_bet, pot=pot)
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print("\n--- Showdown ---")
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for player in players:
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if not player.folded:
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print(player.reveal_full_hand())
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print(f"\nTotal pot: {pot}")
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# Simulate betting round
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current_bet, pot = betting_round(players, current_bet, pot)
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pot += current_bet * sum(1 for p in players if not p.folded)
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# Showdown
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print("\n--- Showdown ---")
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for player in players:
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if not player.folded:
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print(player.reveal_full_hand())
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determine_winner(players)
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print(f"\nTotal pot: {pot}")
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print("\n--- Final Chip Stacks ---")
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for player in players:
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print(f"{player.name}: {player.chips} chips")
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class Deck:
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def __init__(self):
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self.cards: List[Card] = [Card(rank, suit) for suit in SUITS for rank in RANKS]
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random.shuffle(self.cards)
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def deal_card(self) -> Card:
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return self.cards.pop(0)
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def deal_hand(self, num: int = 5) -> List[Card]:
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hand = self.cards[:num]
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del self.cards[:num]
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return hand
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class Player:
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def __init__(self, name: str, starting_chips: int):
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self.name = name
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self.hold_card: Card = None
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self.face_up_cards: List[Card] = []
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self.hand: List[Card] = []
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self.folded = False
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self.chips = starting_chips
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def place_bet(self, amount):
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if amount > self.chips:
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raise ValueError(f"{self.name} doesn't have enough chips to bet {amount}.")
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self.chips -= amount
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return amount
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def receive_hole_card(self, card):
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self.hole_card = card
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def receive_face_up_card(self, card):
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self.face_up_cards.append(card)
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def show_hand(self):
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return f"{self.name}: {' '.join(str(card) for card in self.face_up_cards)}"
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def reveal_full_hand(self):
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return f"{self.name}: {str(self.hole_card)} " + ' '.join(str(card) for card in self.face_up_cards)
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def hand_rank(self) -> Tuple[int, List[int]]:
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return evaluate_hand(self.hand)
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def make_decision(self):
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high_ranks = {'J', 'Q', 'K', 'A'}
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visible_ranks = [card.rank for card in self.face_up_cards]
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if any(rank in high_ranks for rank in visible_ranks):
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return 'call'
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else:
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return 'fold'
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def hand_rank_name(rank: int) -> str:
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names = {
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9: "Royal Flush",
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8: "Straight Flush",
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7: "Four of a Kind",
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6: "Full House",
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5: "Flush",
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4: "Straight",
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3: "Three of a Kind",
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2: "Two Pair",
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1: "One Pair",
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0: "High Card"
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}
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return names.get(rank, "Unknown Hand")
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class Game:
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def __init__(self):
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self.deck = Deck()
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self.players = setup_players()
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for player in self.players:
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player.hand = self.deck.deal_hand()
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def deal_initial_cards(deck, players):
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for player in players:
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player.receive_card(deck.deal_card()) # hole card
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player.receive_card(deck.deal_card()) # first face-up card
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def deal_round(deck, players, round_num):
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print(f"\n--- Round {round_num} ---")
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for player in players:
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if not player.folded:
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player.receive_card(deck.deal_card())
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print(player.show_hand())
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def main():
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print("Welcome to 5-Card Stud Poker!")
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play()
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if __name__ == "__main__":
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main()
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@ -35,7 +35,7 @@ def deal_round(deck, players, round_num):
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print(f"\n--- Round {round_num} ---")
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print(f"\n--- Round {round_num} ---")
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for player in players:
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for player in players:
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if not player.folded:
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if not player.folded:
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player.receive_card(deck.deal_card())
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player.receive_face_up_card(deck.deal_card())
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print(player.show_hand())
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print(player.show_hand())
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@staticmethod
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@staticmethod
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if winner:
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if winner:
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print(f"\n🏆 {winner.name} wins with: {winner.reveal_full_hand()}")
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print(f"\n🏆 {winner.name} wins with: {winner.reveal_full_hand()}")
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return winner
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def deal_initial_cards(deck, players):
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def deal_initial_cards(deck, players):
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for player in players:
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for player in players:
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@ -65,19 +66,47 @@ def deal_initial_cards(deck, players):
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def play():
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def play():
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deck = Deck()
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deck = Deck()
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players = setup_players()
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players = setup_players()
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pot = 0 # 💰 Initialize pot
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deal_initial_cards(deck, players)
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deal_initial_cards(deck, players)
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# Simulate betting
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for player in players:
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if not player.folded:
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current_bet = 10
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if player.chips >= current_bet:
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player.chips -= current_bet
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pot += current_bet
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else:
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pot += player.chips
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player.chips = 0
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for round_num in range(2, 5): # 3 more face-up cards
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for round_num in range(2, 5): # 3 more face-up cards
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# deal_round(deck, players, round_num)
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deal_round(deck, players, round_num)
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print(f"\n--- Round {round_num} ---")
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print(f"\n--- Round {round_num} ---")
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for player in players:
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for player in players:
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if not player.folded:
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if not player.folded:
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player.receive_face_up_card(deck.deal_card())
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player.receive_face_up_card(deck.deal_card())
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print(player.show_hand())
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print(player.show_hand())
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current_bet, pot = betting_round(players, current_bet, pot)
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# Showdown
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print("\n--- Showdown ---")
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print("\n--- Showdown ---")
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for player in players:
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for player in players:
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print(player.reveal_full_hand())
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if not player.folded:
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print(player.reveal_full_hand())
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winner = determine_winner(players)
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if winner:
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print(f"\nTotal pot: {pot}")
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winner.chips += pot # 💰 Award the pot
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print(f"{winner.name} receives {pot} chips.")
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print("\n--- Final Chip Stacks ---")
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for player in players:
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print(f"{player.name}: {player.chips} chips")
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def betting_round(players: list, current_bet: int, pot: int) -> tuple[int, int]:
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def betting_round(players: list, current_bet: int, pot: int) -> tuple[int, int]:
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print(f"\nCurrent bet: {current_bet}")
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print(f"\nCurrent bet: {current_bet}")
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return current_bet, pot
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return current_bet, pot
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class Deck:
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class Deck:
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def __init__(self):
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def __init__(self):
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self.cards: List[Card] = [Card(rank, suit) for suit in SUITS for rank in RANKS]
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self.cards: List[Card] = [Card(rank, suit) for suit in SUITS for rank in RANKS]
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self.chips -= amount
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self.chips -= amount
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return amount
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return amount
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def receive_hole_card(self, card):
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def receive_hole_card(self, card):
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self.hole_card = card
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self.hole_card = card
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def deal_initial_cards(deck, players):
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def deal_initial_cards(deck, players):
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for player in players:
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for player in players:
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player.receive_card(deck.deal_card()) # hole card
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player.receive_hole.card(deck.deal_card()) # hole card
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player.receive_card(deck.deal_card()) # first face-up card
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player.receive_face_up_card(deck.deal_card()) # first face-up card
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def deal_round(deck, players, round_num):
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def deal_round(deck, players, round_num):
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print(f"\n--- Round {round_num} ---")
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print(f"\n--- Round {round_num} ---")
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for player in players:
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for player in players:
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if not player.folded:
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if not player.folded:
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player.receive_card(deck.deal_card())
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player.receive_face_up_card(deck.deal_card())
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print(player.show_hand())
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print(player.show_hand())
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def main():
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def main():
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print("Welcome to 5-Card Stud Poker!")
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print("Welcome to 5-Card Stud Poker!")
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play()
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'''
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deck = Deck()
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deck = Deck()
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players = setup_players()
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players = setup_players()
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deal_initial_cards(deck, players)
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deal_initial_cards(deck, players)
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print("\n--- Final Chip Stacks ---")
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print("\n--- Final Chip Stacks ---")
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for player in players:
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for player in players:
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print(f"{player.name}: {player.chips} chips")
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print(f"{player.name}: {player.chips} chips")
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'''
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if __name__ == "__main__":
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if __name__ == "__main__":
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main()
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main()
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@ -253,3 +282,5 @@ if __name__ == "__main__":
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@ -19,6 +19,7 @@ class Card:
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return isinstance(other, Card) and self.rank == other.rank and self.suit == other.suit
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return isinstance(other, Card) and self.rank == other.rank and self.suit == other.suit
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# return str(self) == str(other) # Alternative comparison method
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# return str(self) == str(other) # Alternative comparison method
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# Other utility functions for hand evaluation
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def get_rank_counts(ranks: List[int]) -> Counter:
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def get_rank_counts(ranks: List[int]) -> Counter:
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return Counter(ranks)
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return Counter(ranks)
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