Implement 5-Card Stud Poker game with player setup, betting rounds, and winner determination

This commit is contained in:
Donald Calloway 2025-09-19 18:15:56 -07:00
parent 7c406f4abc
commit 8be9c873c0

248
5-Card_Stud_Poker_Game.py Normal file
View File

@ -0,0 +1,248 @@
# 5-Card_Stud_Poker_Game.py
import random
from collections import Counter
from hand_utils import evaluate_hand, Tuple, List, Card, SUITS, RANKS
starting_chips = 0 # Default starting chips for each player
rank_counts = Counter()
@staticmethod
def setup_players():
num_players = int(input("Enter number of players (25): "))
while True:
if 2 <= num_players <= 5:
break
else:
print("Invalid number of players. Please enter a number between 2 and 5.")
num_players = int(input("Enter number of players (25): "))
players = []
for i in range(num_players):
name = input(f"Enter name for Player {i+1} (or press Enter for default): ").strip()
if not name:
name = f"Player {i+1}"
while True:
try:
starting_chips = int(input(f"Enter starting chips for {name}: "))
if starting_chips <= 0:
print("Starting chips must be a positive number.")
continue
break
except ValueError:
print("Please enter a valid integer.")
players.append(Player(name, starting_chips))
return players
@staticmethod
def deal_round(deck, players, round_num):
print(f"\n--- Round {round_num} ---")
for player in players:
if not player.folded:
player.receive_card(deck.deal_card())
print(player.show_hand())
@staticmethod
def determine_winner(players, pot):
best_score = (-1, -1)
winner = None
pot = pot
for player in players:
if player.folded:
continue
full_hand = [player.hole_card] + player.face_up_cards
score = evaluate_hand(full_hand)
print(f"{player.name} hand score: {score}")
if score > best_score:
best_score = score
winner = player
if winner:
winner.chips += pot
print(f"\n🏆 {winner.name} wins the pot with: {winner.reveal_full_hand()} and {winner.chips} chips")
def deal_initial_cards(deck, players):
for player in players:
player.receive_hole_card(deck.deal_card()) # face-down
player.receive_face_up_card(deck.deal_card()) # first face-up
@staticmethod
def betting_round(players, current_bet, pot):
print("\n--- Betting Round ---")
for player in players:
if player.folded:
continue
print(f"\n{player.name}'s turn. Current bet: {current_bet}. Chips: {player.chips}")
while True:
action = input(f"{player.name}, do you want to call, raise or fold 'c', 'r', or 'f'? ").strip().lower()
if action == 'f':
player.folded = True
print(f"{player.name} folds.")
break
elif action == 'c':
try:
bet = player.place_bet(current_bet)
pot += bet
print(f"{player.name} calls and bets {bet}.")
break
except ValueError as e:
print(e)
elif action == 'r':
try:
raise_amount = int(input("Enter raise amount: "))
total_bet = current_bet + raise_amount
bet = player.place_bet(total_bet)
current_bet = total_bet
pot += bet
print(f"{player.name} raises to {total_bet}.")
break
except ValueError as e:
print(e)
else:
print("Invalid action. Please enter 'call', 'raise', or 'fold'.")
return current_bet, pot
@staticmethod
def play():
deck = Deck()
players = setup_players()
deal_initial_cards(deck, players)
current_bet = 10
pot = 0
for round_num in range(1, 4):
print(f"\n--- Round {round_num} ---")
for player in players:
if not player.folded:
player.receive_face_up_card(deck.deal_card())
print(player.show_hand())
current_bet, pot = betting_round(players=players, current_bet=current_bet, pot=pot)
print("\n--- Showdown ---")
for player in players:
if not player.folded:
print(player.reveal_full_hand())
print(f"\nTotal pot: {pot}")
# Simulate betting round
current_bet, pot = betting_round(players, current_bet, pot)
pot += current_bet * sum(1 for p in players if not p.folded)
# Showdown
print("\n--- Showdown ---")
for player in players:
if not player.folded:
print(player.reveal_full_hand())
determine_winner(players, pot)
print(f"\nTotal pot: {pot}")
print("\n--- Final Chip Stacks ---")
for player in players:
print(f"{player.name}: {player.chips} chips")
class Deck:
def __init__(self):
self.cards: List[Card] = [Card(rank, suit) for suit in SUITS for rank in RANKS]
random.shuffle(self.cards)
def deal_card(self) -> Card:
return self.cards.pop(0)
def deal_hand(self, num: int = 5) -> List[Card]:
hand = self.cards[:num]
del self.cards[:num]
return hand
class Player:
def __init__(self, name: str, starting_chips: int):
self.name = name
self.hold_card: Card = None
self.face_up_cards: List[Card] = []
self.hand: List[Card] = []
self.folded = False
self.chips = starting_chips
def place_bet(self, amount):
if amount > self.chips:
raise ValueError(f"{self.name} doesn't have enough chips to bet {amount}.")
self.chips -= amount
return amount
def receive_hole_card(self, card):
self.hole_card = card
def receive_face_up_card(self, card):
self.face_up_cards.append(card)
def show_hand(self):
return f"{self.name}: | {' | '.join(str(card) for card in self.face_up_cards)} |"
def reveal_full_hand(self):
return f"{self.name}: | {str(self.hole_card)} | {' | '.join(str(card) for card in self.face_up_cards)} |"
def hand_rank(self) -> Tuple[int, List[int]]:
return evaluate_hand(self.hand)
def make_decision(self):
high_ranks = {'J', 'Q', 'K', 'A'}
visible_ranks = [card.rank for card in self.face_up_cards]
if any(rank in high_ranks for rank in visible_ranks):
return 'call'
else:
return 'fold'
def hand_rank_name(rank: int) -> str:
names = {
9: "Royal Flush",
8: "Straight Flush",
7: "Four of a Kind",
6: "Full House",
5: "Flush",
4: "Straight",
3: "Three of a Kind",
2: "Two Pair",
1: "One Pair",
0: "High Card"
}
return names.get(rank, "Unknown Hand")
class Game:
def __init__(self):
self.deck = Deck()
self.players = setup_players()
for player in self.players:
player.hand = self.deck.deal_hand()
def deal_initial_cards(deck, players):
for player in players:
player.receive_card(deck.deal_card()) # hole card
player.receive_card(deck.deal_card()) # first face-up card
def deal_round(deck, players, round_num):
print(f"\n--- Round {round_num} ---")
for player in players:
if not player.folded:
player.receive_card(deck.deal_card())
print(player.show_hand())
def main():
print("Welcome to 5-Card Stud Poker!")
play()
if __name__ == "__main__":
main()