Added Collections module; modified class Hand, added methods to get all melds and best meld combo; added function to find non-overlapping meld combos; fleshed out game start
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@ -1,7 +1,8 @@
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import random
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from collections import defaultdict
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from itertools import combinations
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# Define card ranks and their order for runs
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RANK_ORDER = {str(n): n for n in range(2, 11)}
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RANK_ORDER.update({"A": 1, "J": 11, "Q": 12, "K": 13})
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class Card:
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@ -42,6 +43,7 @@ class DiscardPile:
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self.cards.append(card)
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class Hand:
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def __init__(self):
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self.cards = []
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@ -51,12 +53,25 @@ class Hand:
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def remove(self, card):
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self.cards.remove(card)
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def melds(self):
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def get_all_melds(self):
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"""Returns all valid sets and runs from current hand."""
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return find_sets(self.cards) + find_runs(self.cards)
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def best_meld_combo(self):
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"""Returns the optimal non-overlapping meld combination."""
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all_melds = self.get_all_melds()
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combos = non_overlapping_meld_combos(all_melds)
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best = max(combos, key=lambda combo: len(set(c for meld in combo for c in meld)), default=[])
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return best
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def deadwood(self):
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"""Returns list of cards not used in best meld combo."""
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used = set(c for meld in self.best_meld_combo() for c in meld)
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return [c for c in self.cards if c not in used]
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def deadwood_points(self):
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return sum(c.value for c in self.cards) # placeholder
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return sum(c.value for c in self.deadwood())
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def __repr__(self):
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return f"Hand({self.cards})"
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@ -107,7 +122,6 @@ def find_sets(cards):
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groups[c.rank].append(c)
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return [group for group in groups.values() if len(group) >= 3]
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# Function to detect runs
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def find_runs(cards):
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runs = []
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@ -133,7 +147,34 @@ def find_runs(cards):
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if len(temp) >= 3:
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runs.append(temp)
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return runs
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def non_overlapping_meld_combos(all_melds):
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"""
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Given a list of all possible melds (sets and runs),
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return all combinations where no card is used more than once.
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"""
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valid_combos = []
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for r in range(1, len(all_melds) + 1):
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for combo in combinations(all_melds, r):
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used = set()
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overlap = False
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for meld in combo:
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for card in meld:
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if card in used:
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overlap = True
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break
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used.add(card)
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if overlap:
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break
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if not overlap:
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valid_combos.append(combo)
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return valid_combos
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# start a game with two players
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if __name__ == "__main__":
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players = [Player("Alice"), Player("Bob")]
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game = Game(players)
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game.play_round()
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# Further game logic would go here
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